搜索资源列表
10.1.1.121.304
- Real-time volume rendering with hardware-accelerated raycasting
TestVR
- 利用vtk对16位的图像进行体绘制,达到深入学习vtk的目的-Vtk 16 images, volume rendering, and achieve the purpose of in-depth study vtk
volumeRender
- GPU volume basic volume rendering using 3D textures
shiyan1
- 基于LabVIEW的温度、容积实时显示程序-Temperature based on LabVIEW, the volume rendering process
Render
- 用vtk+QT实现的MarchingCubes面绘制和光线投射体绘制,图形化洁面。-Surfacce rendering with MarchingCubes, Volume rendering with ray-casting, using QT+ VTK
VTK-Raycast-3Dconstruction
- 基于VTK使用光线投射算法实现医学三维体绘制,含DICOM绘制源数据-Medical 3D volume rendering using ray casting algorithm based on VTK, containing DICOM draw source data
zjyvisualparallel
- 对地震体数据进行体绘制,并利用多个线程实现了并行三维可视化-Seismic volume data, volume rendering, and the use of multiple threads to achieve a parallel three-dimensional visualization
sanweichongjian
- 利用MATLAB软件编程实现三维重建,对CT图像实现三维体绘制。-CT images of three-dimensional volume rendering reconstruction
sucai
- 某品牌香烟flash动画素材,红塔山香烟在品牌庆典时候的对外宣传Flash动画,虽然播放时间不长,但浓缩的都是好效果,动画素材都是氏量绘制,动画效果流畅,可为设计Flash动画的网页们提供一手的参考范例,学习Flash的朋友,也可下载源文件参考。-A certain brand of cigarette flash animation material, Hongtashan cigarettes in the brand celebration when external publicity
VolumeRenderPyramid
- 一个利用三维纹理实现的体绘制加速算法,绘制出金字塔形状的扫描图像,附带超声数据-A 3D texture volume rendering acceleration algorithm realization, draw the scanning image Pyramid shape, with ultrasound data
VolumeRenderCartesian
- 利用三维纹理实现体绘制,并有动画呈现效果,逼真的显示三维数据-Realization of volume rendering using 3D texture, and animation rendering, 3D data fidelity
Data
- 利用三维纹理体绘制所需的体绘制数据,真实的超声数据,也可用于其它程序实验研究-Draw the required volume rendering data using 3D texture volume, ultrasound data of real, or other procedures used for the experimental study
VTK-based-on-VCPP
- 首先介绍了医学图像三维重建的面绘制与体绘制方法,讨论了两种绘制方法的思想和优缺点,对常用的Marching Cubes算法和Ray Casting算法的原理和实现过程进行了阐述,并分析了可视化工具包VTK的实现机制。在VC++6.0平台下,结合可视化工具包VTK,分别基于Marching Cubes算法和Ray Casting算法对DICOM格式的CT图像序列进行三维重建,并给出了其实现的关键算法和3D可视化结果。通过人机交互,实现对重建后三维医学图像的旋转、缩放、平移等简单的交互操作。其次,通
main
- VTK的体绘制代码 其中图片读取需要改成自己的路径-VTK volume rendering code which reads the image path need to change their
texture_rendering
- 借助GPU的纹理内存实现体绘制(纹理加速体绘制),由VTK实现,绘制效果非常好。-With the GPU texture memory to achieve volume rendering (texture acceleration volume rendering) by VTK implementation, rendering the effect is very good.
COMPUTE-FPS
- 利用C++实现计算FPS(FRAMES PER SECOND),做体绘制的同学可以借组这个小程序实现fps的记录并输出-Calculated using the C++ achieve FPS (FRAMES PER SECOND), volume rendering done by the group of students can achieve this small program fps recording and output
RayCasting
- 基于opengl实现的体绘制算法--光线投射算法(ray-casting),程序主要为ray-casting的实现程序。-On opengl achieve volume rendering algorithm- ray-casting algorithm (ray-casting), the program mainly for ray-casting the realization process.
tihuizhi-MIP
- 三维重建体绘制(最大密度投射),实现三维重建-Three-dimensional reconstruction volume rendering (maximum intensity projection), to achieve three-dimensional reconstruction
tihuizhifiter
- 三维重建体绘制中加入各种滤波器,实现不同效果-Adding three-dimensional reconstruction volume rendering various filters to achieve different effects
16bitMAPtihuizhi
- 16位图像三维重建体绘制,根据需要改写部分代码-16 three-dimensional image reconstruction volume rendering, according to the need to rewrite part of the code